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Whether or not that translates to actual work-hours remains to be seen. 2) - such that localizing both would probably prove to be an even greater challenge than SC in terms of script size alone. 6/7), and substantially over half as long as SC (no. Official estimates place Zero and Ao at having around two million Japanese characters each, which is roughly twice the length of the 3rd (no. Platform, however, is only one thing keeping Zero back - there is also its script size.
#Ao no kiseki pc save file series#
Most pressingly, the fact that there is currently no equivalent PC port for the successor to Zero, Ao no Kiseki (aka "Trails to Azure", the fifth game in the series that is often considered one of the series' greatest.) It would also probably require quite a few additional fixes by Sara to get it working due to its weird origins. The most realistic version that we could obtain out of what currently exists, but is not without its own issues. The PC version: A Chinese port that Nihon Falcom personally fixed and released in Japan. I expect people would take issue with it. Might be possible, but they'd probably have to cut VA entirely, so. Not especially feasible either way because it would require a prohibitively expensive Japanese voice-track, a similarly prohibitively-expensive dub, and licensing with several additional companies that may or may not be actively willing to work with Xseed. The Vita version: The "Evolution" version, first in a series of somewhat polarizing remakes although not as polarizing as their "Trails in the Sky" counterparts.
#Ao no kiseki pc save file psp#
The PSP version: The original version, but unfortunately not feasible because it's a PSP game in what could well be 2018-2019 by the time they get around to it. Three versions of Zero no Kiseki, hencefore "Trails to Zero" or just "Zero", exist: